Display Name = "Small village near Finoa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 39, 14, 0, 0])
    Empty([])

CommonEvent 3
Name = "グランベリア"

  Page 0
    Empty([])

CommonEvent 4
Name = "カゴ"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This is the Noah region, a small mountain village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Housewife A>"])
    ShowText(["Did you hear, ma'am?"])
    ShowText(["It seems a dragon person has settled near the village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Housewife B>"])
    ShowText(["Yes, I heard."])
    ShowText(["They say it occasionally shows up in this village..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Housewife A>"])
    ShowText(["It's really scary..."])
    ShowText(["I hope it doesn't do anything bad."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Housewife B>"])
    ShowText(["But, there's Dennis the Crimson in this village."])
    ShowText(["If the dragon person causes trouble, he'll quickly subdue them!"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShotBalloonIcon([8, 1, false])
    ShotBalloonIcon([7, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Woman A>"])
    ShowText(["Hey ma'am, over there...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Woman B>"])
    ShowText(["Oh dear..."])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Wait([60])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["……………………"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["(The villagers' eyes are cold..."])
    ShowText(["I just came to sell a wild boar I caught in the mountains)"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["(I have discarded my sword, and have no intention of causing harm..."])
    ShowText(["To not frighten the villagers, I should finish my business quickly)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["However, I can't shake it off..."])
    ShowText(["That strike from that time..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([1, "ct_marcellus1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["That sword was tearing apart dimensions itself."])
    ShowText(["Truly, a sword that surpasses human intelligence..."])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([1])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["No... I have already discarded my sword."])
    ShowText(["By now, it should be a story that has nothing to do with me."])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetEventLocation([4, 0, 0, 8, 0])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Uunsho, uunsho......"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Yoisyo, yoisyo......"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Hmm...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Uunsho, uunsho......"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["...It's heavy, so let me carry it."])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Thank you, dragon big sister!"])
    ShowText(["You're really strong, aren't you?"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["It's to the stall over there, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Yeah, I'm going to sell the apples we made at home!"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["I see, that's quite a bountiful harvest..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Yes!"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Hey, hey! Is the dragon big sister strong?"])
    ShowTextAttributes(["granberia_fc5", 2, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["No, I'm really weak."])
    ShowText(["I've lost many times and finally gave up being a swordsman."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["I see, you seem strong though..."])
    ShowText(["Is Dennis, the crimson warrior, stronger than you?"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Dennis is, if I remember correctly... a warrior who protects this village."])
    ShowText(["Of course, he would be stronger than me."])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["My sword was one that couldn't protect anything after being lost in confusion."])
    ShowText(["It can't even compare to the sword that protects the village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Hmm, I see..."])
    ShowText(["I don't really understand though."])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["I didn't understand either..."])
    ShowText(["By the time I understood that, I had already ended as a warrior."])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["The only thing I can defeat with such a sword is... at most, a wild boar."])
    ShowText(["Hey, mister, please take this wild boar."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Oh, this is a fine wild boar!"])
    ShowText(["How about 200G?"])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Ah, that's fine."])
    ShowText(["With that money... I'll take these vegetables."])
    PlaySE(["RPG::SE(@name=\"Shop\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Thank you very much!"])
    ShowText(["Now then... Mei-chan is selling apples, please pay her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Thank you!"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Thank you too, dragon big sister!"])
    ShowTextAttributes(["granberia_fc5", 2, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Ah, see you again..."])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([90])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...You've been showing your face in the village recently, dragon person."])
    ShowText(["How about we talk over there for a bit?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["You're the warrior Dennis, right?"])
    ShowText(["Understood, I'll listen to what you have to say."])
    FadeoutScreen([])
    ControlSwitches([32, 32, 1])
    Wait([60])
    SetEventLocation([3, 0, 16, 5, 2])
    SetEventLocation([10, 0, 17, 5, 2])
    FadeinScreen([])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I hope you don't take this the wrong way, but I just want to confirm..."])
    ShowText(["You don't have any intention of causing harm to this village, do you?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["...Of course not."])
    ShowText(["If I'm a bother, I won't come to this village anymore..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["No, no, there's no need for that."])
    ShowText(["I can tell just by looking that you're not an evil being."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I have a duty to protect this village, after all."])
    ShowText(["Many villagers are anxious, so I just wanted to confirm."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I'll tell the villagers that you're not an evil being."])
    ShowText(["If I say it, everyone will understand..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["There's no need to worry..."])
    ShowText(["I've discarded my sword, and I just want to live peacefully."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["By the way, what's your name...?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["I'm just G――"])
    ShowText(["...No, just Berry."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Just Berry...? Are there not just berries?"])
    ShowText(["Well, I guess you've been through a lot..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["You said you discarded your sword..."])
    ShowText(["Could it be that you lost to someone...?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["That's right... You understood well."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I have a similar experience, you see."])
    ShowText(["Once, I was a swordsman known as 'Dennis of the Crimson Lotus'..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["But one day, I suffered a painful defeat."])
    ShowText(["That opponent was -- the magic swordsman, Granberia."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["…………！？"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Even so, I fought well against her..."])
    ShowText(["But I just couldn't match Granberia's sword in the end."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["(Dennis of the Crimson Lotus... I have no memory of such a man...)"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Crushed by defeat, I drifted into this village."])
    ShowText(["The villagers here were kind to a loser like me..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["And I made a vow."])
    ShowText(["I will protect this village from thieves and monsters with my sword."])
    ShowTextAttributes(["granberia_fc5", 1, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["I see..."])
    ShowText(["You have found the direction for your sword."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Yes, that's correct."])
    ShowText(["I hope you can find your path here as well."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["No... I cannot become like you."])
    ShowText(["I am a woman who has only known how to wield a sword since I was born."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["Now that the sword I was so devoted to has broken without purpose..."])
    ShowText(["My life is as good as over."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I see... It seems you have been through a lot."])
    ShowText(["But still --"])
    FadeoutBGM([1])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...What is this presence?"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a divine aura fills the surroundings."])
    ShowText(["A gentle light illuminates the entire village --"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([11, 501, false])
    Wait([60])
    ControlSwitches([35, 35, 0])
    Wait([120])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["…………！？"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ranael_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["ranael_fc1", 0, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Your village has been chosen by the Goddess."])
    ShowText(["Now, let me invite you to the world of paradise――"])
    Wait([60])
    ErasePicture([5])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ErasePicture([5])
    ChangeTransparency([1])
    TransferPlayer([0, 193, 234, 154, 2, 2])
    ControlVariables([1002, 1002, 0, 0, 56])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We will return to Goddard, which Alice and the others used as their base, to discuss the future――"])
    ShowText(["The location of Goddard is beyond the bridge to the southeast――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From there, it is a little further southwest."])
    ShowText(["\\n<Middle-aged man>"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 50, 39, 14, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "少女"

  Page 0
    Empty([])

CommonEvent 10
Name = "戦士"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])
